Ray starts out his quest with just his big ol’ fist, the last remaining component of his former war mech. brings the innovation is in its surprisingly deep combat mechanics. And while the double jumps, air dashes, and wall slides might all have been ripped from The Big Book of Metroidvania, where F.I.S.T. Our boy Ray is more than up to the task, offering the player not only a solid sense of speed and taut control but also rapidly receiving access to acrobatic abilities that keeps progress across the huge game world fast and engaging. In this particular genre, movement is paramount, due to the long hauls and backtracking often required. Bunny by nature, Ray is an agile fellow and controls like a dream. While all of the above might seem trivial, unoriginal, or even rote to some readers, F.I.S.T has a selection of aces up its sleeve… Perhaps the most important of which being “Holy shit, it’s great.”įor as good as F.I.S.T. But as Ray’s mission takes him deeper and deeper into the city, our hero will acquire destructive new weaponry, athletic new skills, and uncover a twisted tale of redemption, betrayal, friendship, class war, and that all-important ingredient: Hope. As is to be expected, Ray explores a vast 2.5D map - stretching from Torch City’s dizzying heights to its seedy underbelly - unlocking abilities and skills, gaining access to a furry flurry of cool abilities. It seems almost redundant to describe F.I.S.T.‘s gameplay, given its tried-and-tested metroidvania nature. Summoning the last of his guile, Ray dons what little of his former battle armor remains and sets out for Forge Tower on a rescue mission, unaware that this already impossible task is only the beginning… Players step into the worn jumpsuit of Rayton Rabbit, called back into action following the sudden arrest of his best friend. This brand new IP is set within the miserable, grimy, Dieselpunk universe of Torch City, a run-down but functioning society wherein the anthropomorphic residents - or “Furtizens” - eke out what little lives they can under the shadow of their fascistic overlords, Legion. Ray’s tour of duty is over - long over - but as any good soldier knows… You don’t leave a man behind.į.I.S.T.: Forged in Shadow Torch is a new action-adventure developed by TiGames and published by Chinese video-sharing giant BiliBili. His friend and comrade, Urso, is now a prisoner of Legion, held somewhere deep within the impregnable Forge Tower. And while Ray has long resigned himself to live out his advancing age in the shadows of local dives, fate has more conflict in store. The crystal-clean skies now just a fable told to the young. A robotic police state in which to exist, but not live. The machines had won.Īnd what’s Torch City today? Industry. Six endless years of battling Legion and its battalion of mechanical marvels, and it was over. Lives spent, battles won and lost, but eventually, inevitably, defeat. Ray and his fellow resistance members fought, and fought hard. The city was once bustled with activity and commerce, awash with plant life and clean skies. It wasn’t always like this for the furtizens, mind. Can they still call you a war hero, even when you lost? Who knows whether such thoughts bother the mind of Rayton Rabbit, sitting in silent seclusion, just another moving dot within the rusted nightmare of Torch City.
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